Rigger for Blender

In the coming age of generative AI animation, you need a rig that keeps up.

We built a simple, creator-friendly rig for rapid posing — and equipped it with a rare, yet essential feature: full IK spine. 

Start animating your character in three ways:

1. Voxel Character
Auto-generate a rig with voxelized geometry and start animating immediately — no distractions, no deformation worries, no manual skinning.

2. Auto-Rig from scratch
Generate a base skeleton, place it inside your mesh, and skin as usual.

3. Take over existing rig
Have a rig from Mixamo? Hit Snap and Attach — Rigger takes control, adds full IK spine, and prepares the character for animation.

Import ready-made animations:

One button imports animations from Kimodo and Mixamo out of the box. Your character starts moving instantly.

Edit animations

  • Enable IK controls if needed and tweak the animation on the fly
  • Pose using the Selector — a familiar tool for Rigger for Maya users
  • Reset, Mirror, Flip, IK/FK, Space Switch… all at your fingertips

AI Motion Generation

Rigger also supports AI generation of animations based on text. This requires the Kimodo by NVIDIA model installed. Setup Guide.