Rigger for Blender: the auto rig that just works
In the coming age of generative AI animation, you need a rig that keeps up.
We built a simple, creator-friendly rig for rapid posing — and equipped it with a rare, yet essential feature: full IK spine. Control your character from any point.
Grab the hips with one hand, the neck with the other. Both move freely in 360°. That’s it. Two points of control instead of one. Feels natural, smooth, predictable. No jerky one-handed fights. Just a spine that finally works the way you expect it to.
Start animating your character in three ways:
1. Voxel Character
Auto-generate a rig with voxelized geometry and start animating immediately — no distractions, no deformation worries, no manual skinning.
2. Auto-Rig from scratch
Generate a base skeleton, place it inside your mesh, and skin.
3. Take over any existing rig
Have a rig from Kimodo, Mixamo or custom skeleton? Hit Snap and Attach — Rigger takes control, adds full IK spine, and prepares the character for animation.
Import ready-made animations:
One button imports animations from Kimodo and Mixamo out of the box. Your character starts moving instantly.
Edit animations
- Enable IK controls if needed and tweak the animation on the fly
- Pose using the Selector — a familiar tool for Rigger for Maya users
- Reset, Mirror, Flip, IK/FK, Space Switch… all at your fingertips